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Starting from 2026-03-03

  1. June 2026

    1. 24Jun 24
    2. 22Jun 22
    3. 22Jun 22
    4. 22Jun 22
    5. 22Jun 22
    6. 19Jun 19
    7. 16Jun 16
    8. 16Jun 16
    9. 15Jun 15
    10. 12Jun 12
    11. 6Jun 6
  2. May 2026

    1. 29May 29
    2. 23May 23
    3. 17May 17
    4. 9May 9
  3. April 2026

    1. 30Apr 30
    2. 24Apr 24
    3. 18Apr 18
    4. 10Apr 10
    5. 3Apr 3
  4. March 2026

    1. 28Mar 28
    2. 25Mar 25
    3. 22Mar 22
    4. 15Mar 15
    5. 10Mar 10
    6. 6Mar 6
    7. 3Mar 3

Maya changelog

This page keeps only user-visible changes. You see a one-line summary first and expand a release only when you want the detail.

June 24, 2026

v0.5.0: runnable agents and operations templates

  • New tasks and goals now only offer agents that can actually run, and agent/squad empty states include company-operations templates.

Highlights

  • Agent and squad empty states now include operations templates such as executive assistant, project manager, analyst, operator, coder, and reviewer.
  • Task creation, goal planning, and agent handoff only show agents with an online execution assistant.
  • Unavailable-agent errors now explain the next action: connect or enable the execution assistant, or pick another online agent.
  • Task copy, goal copy, and agent handoff preserve context snapshots without rewriting previous execution history.
June 22, 2026

You can see your place in the agent queue

  • While an agent is queued or a long task is still running, the task detail and Worker queue card now show your queue position and the latest progress.

Highlights

  • Task detail adds an "Agent queue / Queued #N of M" panel so you know exactly where you stand in line.
  • Long-running tasks now show their current stage and percentage, such as "Agent is reading the codebase — 60% done".
  • The Worker queue card exposes the same queue position and progress summary, no need to keep refreshing the list.
  • High-risk tasks show a minimal safety brief before queueing, listing the resources they will touch and what happens if you decline.
June 22, 2026

Goal artifacts open in a drawer

  • The artifact readout on a goal is now a button that opens a drawer, grouped by the source task that produced each artifact.

Highlights

  • The drawer only fetches artifacts after you open it, so opening a goal stays cheap.
  • Final artifacts are grouped by task, so you can immediately see which task produced what.
  • Each artifact only shows the actions it actually supports (preview, download, open local, view task) — disabled actions stay hidden.
  • Intermediate artifacts and superseded copies never show up in the drawer, so what you see is always the final deliverable.
June 22, 2026

The browser tab now shows unread inbox count

  • The Maya workbench tab title and favicon display the current unread Inbox count, so you can spot new messages even from another tab.

Highlights

  • When unread is 0, the tab stays a clean "Maya" — no persistent visual noise.
  • Unread count shares the same deduplication logic as the in-app Inbox badge, so the same message never counts twice.
  • The signal is scoped to logged-in workbench pages; landing and login pages stay quiet.
  • On logout or returning to zero unread, the title and favicon automatically restore.
June 22, 2026

Workbench gets quieter; notes no longer trigger agents

  • High-density task detail stays readable: long comments collapse by default, and a dedicated note shortcut is never mistaken for an agent task.

Highlights

  • Typing `/note content` in a comment is recognised as a task note and saved as a regular comment, never dispatched to an agent.
  • Long comments enter task detail collapsed to an 80-character preview, and stay expanded for the rest of the session after you open them.
  • Task list and Workbench home keep using the same combined filters and swimlanes — the density baseline is unchanged.
  • The sidebar help menu stays split: docs for tutorials, changelog for changes, feedback as an action entry.
June 19, 2026

Project, goal, and task entry points use one task list

  • The workbench now leads with Project > Goal > Task. Entering a project or goal uses the same task list, filtered by the current context.

Highlights

  • The workbench starts from projects first, then goals and tasks, matching how work is usually organized.
  • Project detail no longer adds a separate outline; all project tasks and standalone tasks stay in the shared task list.
  • Goal detail also uses the same task list and shows only tasks linked to the current goal.
  • Project, goal, and task explanations moved into question-mark help popovers, keeping pages quieter without hiding help.
June 16, 2026

Help is split into two pages

  • Docs and changelog now stay inside the workbench instead of throwing users into a mixed page or an external site.

Highlights

  • The help menu now routes separately to docs and changelog.
  • Feedback stays as an action instead of pretending to be a third content page.
June 16, 2026

Docs became a quick-start tutorial

  • The docs page now teaches three user paths: connect a local assistant, start a goal, and start a task.

Highlights

  • The copy now reads like instructions a project manager or operator can follow directly.
  • The layout switched from long text blocks to tutorial cards.
June 15, 2026

Project outputs are easier to find

  • When a project working directory is bound, final files land more reliably in the project root instead of disappearing inside run folders.

Highlights

  • Task artifacts remain the formal delivery entry.
  • The project root also becomes easier to use as the visible handoff location.
June 12, 2026

Workbench numbers become trustworthy

  • Home, goal list, and goal detail now share the same unread, risk, and blocker logic.

Highlights

  • Completed historical dependencies no longer keep a goal marked at risk.
  • Old messages on the same task no longer inflate unread counts.
June 6, 2026

Admins can see platform usage

  • The admin console adds read-only visibility into users, workspaces, tasks, and pending invitations.

Highlights

  • The first version is read-only to avoid risky management actions.
  • Admin access is controlled by an email allowlist for small-team operation.
May 29, 2026

Team invitations take shape

  • Workspaces can create invitations, copy links, send email, and let invited members accept or decline.

Highlights

  • Invitations start as pending records that admins can review or revoke.
  • When email is not configured, admins can still copy and send the invite link manually.
May 23, 2026

Local assistant setup becomes clearer

  • The local assistant becomes a user-facing execution environment with clearer online state, machine ownership, and setup steps.

Highlights

  • Local assistants handle private files, internal networks, and local tools instead of mixing with cloud execution.
  • The product starts teaching users to connect a local assistant before work that depends on local material.
May 17, 2026

Project folders become work boundaries

  • Projects can bind a local working directory so tasks keep advancing around the same files and materials.

Highlights

  • Goals inherit project resources instead of storing local paths directly.
  • Run folders and final delivery folders are separated to keep process files out of user folders.
May 9, 2026

Follow-ups can continue previous work

  • Follow-up instructions on a task start reusing the working directory, artifact summary, and execution context.

Highlights

  • Users do not need to re-explain what files were generated last time.
  • Later tasks can continue from an existing Markdown, DOCX, or research result.
April 30, 2026

Delivery moves from replies to files

  • Maya starts treating Markdown, DOCX, slides, and spreadsheets as managed artifacts instead of leaving results only in chat.

Highlights

  • Task detail pages can show and download final outputs directly.
  • Execution summaries and process logs begin separating from user-facing delivery.
April 24, 2026

Confirmation points enter the workflow

  • Human decisions become approvals inside the task flow instead of waiting in chat for someone to remember them.

Highlights

  • Approval copy must explain who asked, what will happen, and what happens if it is not approved.
  • High-risk tasks can pause before execution until the user confirms.
April 18, 2026

The task queue starts carrying daily work

  • After users write daily work notes, Maya can split them into queued, dependent, and trackable tasks.

Highlights

  • Status, owner, dependencies, and execution records become core task information.
  • Code, copywriting, research, and deck/material work can share the same queue.
April 10, 2026

Goal planning enters the main path

  • A Goal becomes the place where Planner Agent splits tasks, orders dependencies, and defines deliverables.

Highlights

  • Users write the result; Maya turns it into next steps.
  • Complex work can be reviewed as a plan before different agents execute it.
April 3, 2026

Daily work notes become the entry point

  • The direction shifts from asking a chat box to writing today’s work priorities like a work calendar.

Highlights

  • Users only need to write priorities, source material, and deadlines.
  • Agent calls are hidden behind planning, queueing, execution, and artifact return.
March 28, 2026

Collaboration takes shape

  • Maya starts feeling like a shared workbench with multi-workspace support, notifications, timeline activity, and board cleanup.

Highlights

  • Multi-workspace daemon support and a stronger notification model arrive.
  • Boards and activity timelines move closer to everyday usability.
March 25, 2026

Core platform lands

  • Multi-workspace handling, agent management, comments, and the event bus enter the main product line.

Highlights

  • Agent management, inbox, and CLI management become real product surfaces.
  • Comments and WebSocket updates complete the first collaboration loop.
March 22, 2026

Foundation is in place

  • The backend, frontend, real-time layer, and test base come together into the first working platform.

Highlights

  • REST API, JWT auth, and real-time WebSocket land together.
  • Board, list, agents, inbox, and settings get their first usable versions.
March 15, 2026

Execution plane direction is set

  • Maya formally separates the control plane from the execution plane, with cloud by default and local assistants for private capability.

Highlights

  • The API server stays in the control plane while Runtime / Worker handles execution.
  • Local assistants are positioned for private files, internal networks, and sensitive tools.
March 10, 2026

First workbench prototype

  • The workbench information architecture starts to take shape and chat stops being the only center of gravity.

Highlights

  • The first UI sketches for Goal, Task, Approval, and Artifact appear.
  • Navigation, task queue, detail timeline, and artifact area become the base structure.
March 6, 2026

Product concept is locked

  • Maya is defined as a daily workflow platform where users write work notes and agents break down and complete the work in the background.

Highlights

  • Multi-agent collaboration, queues, human confirmation, and reusable outputs become the first product spine.
  • The scope goes beyond code into copywriting, research, materials, reports, and course development.
March 3, 2026

Maya project kickoff

  • Maya starts from the vision that calling agents should feel as simple as writing a daily work calendar: write today’s priorities, then let the system split and advance the tasks.

Highlights

  • The first principle is that users should not need to choose which agent to call; they should write the goal, material, and timing.
  • Maya is meant for everyday work beyond code, including copywriting, research, materials, reports, course development, and operations reviews.
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